Improving Students’ English Skills Through Drama Performance
Abstract
Keywords
Full Text:
PDFReferences
[1] Gee, J. P. (2008). Learning and Games in The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. Cambridge, MA: Te MIT Press.
[2] Heathcote, D. (1985). Drama as Education in Children and Drama. Lanham: University Press of America.
[3] Inayati N, Waloyo A A. (2022). The influence of Quiz-online gamification on learning engagement and outcomes in online English language teaching. Journal on English as a Foreign Language, 2022, 12(2): 249-271.
[4] Laster, J. (2010). A Class on Game Design Has Students Playing to Win. The Chronicle of Higher Education.
[5] Sheldon, L. (2012). The Multiplayer Classroom: Designing Coursework as a Game. Boston, MA: Cengage Learning.
[6] Stott A, Neustaedter C. (2013). Analysis of Gamification in Education[J]. Surrey, BC, Canada, 2013, 8: 36.
[7] Wang, Q. (2006). A Course in English Language Teaching (2nd Edition). Beijing: Higher Education Press.
[8] Wang Q.,Qian X.F.,Gui Z., & Zhang L.Q. (2016),Improving elementary school students English competence through performance—Exploration of an English drama class at the International School of Fang Cao Di in Beijing City,Curriculum, Teaching Material and Methods,2016,36(02):93-99.
[9] Chen Muxian, 1973.8, female, Han, Jiangmen, Guangdong, graduated from City College of New York City University (CCNY/CUNY), master’s degree, majoring in English education, research direction: English education.
[10] Tan Tianyu, 2001.7, male, Han, Taishan, Guangdong, graduated from Wuyi University, bachelor degree, majoring in English education, research direction: English education.
DOI: http://dx.doi.org/10.18686/ahe.v8i3.13114
Refbacks
- There are currently no refbacks.