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Games-Based Learning:Exploring New Models of Education in the Digital Age

Hanbing Lin

Abstract


In recent years,with the continuous development of information technology,Games-Based Learning has attracted more and more attention.From the early concept of Games-Based education to the current practice and exploration of Games-Based Learning,Games-Based Learning has experienced the evolution from“games”to“education”.At present,society is in the digital age,and with the continuous development of emerging technologies such as 5G,big data and artificial intelligence,education will face unprecedented changes.As a new educational concept and model,Games-Based Learning is increasingly being applied in the field of education due to its advantages of liveliness,interactivity,and immersive experience.This paper takes the Ministry of Education’s“14th Five-Year Plan”on the deployment of education information work as an opportunity to focus on the application of Games-Based Learning in the field of education to analyze and think.

Keywords


Games-Based Learning;Education in the Digital Age;New Model Exploration

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References


[1] Yanlong Yue.Research Status,Hot spots and Trends of Games-Based Learning in China:A Visual Analysis Based on Relevant Literatures Published on CNKI[J].PRIMARY AND MIDDLE SCHOOL EDUCATIONALTECHNOLOGY,2023(04):14-18.

[2] Antai Guo.Research on the Application of Games-Based Teaching in Information Technology Teaching in Junior Middle School[J].China New Telecommunications,2023,25(15):77-79.

[3] Linlin Zhang&Xichen Dong.Influence of Games-Based Learning Concept on Web Design Course in Higher Vocational Colleges[J].Science and Technology Wind,2023(21):124-126.




DOI: http://dx.doi.org/10.18686/ahe.v7i27.10469

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