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Analysis of Problems and Solutions of Digital Game-Based Learning

Yue Hu

Abstract


Digital game-based learning (DGBL) has been considered one of the novel teaching methods worldwide in recent decades. There are some obvious advantages of this pedagogy, which could inspire teachers and students all over the world to perform better in teaching and learning. However, deficiencies still exist, and thus how to solve these problematic issues should be considered. This essay will provide a systematic analysis of the problems and counter-measurements to contribute to the second language teaching field.

Keywords


Digital game-based learning; Curriculum; Second language teaching; Assessment

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References


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DOI: http://dx.doi.org/10.18686/ahe.v7i4.7242

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