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How to Make a “hit” in Game Derivative Film and Television Works and Feed Back to the Original Game ——Taking “ Cyberpunk Edgerunners” as an Example

Haoqing Yan

Abstract


Using the game-derived drama “CYBERPUNK EDGERUNNERS” as a case, this paper explores the maximization of the feed back eff ect of game-derived fi lms and TV series on games from the aspects of the relationship between the fi lm and television industry and the game industry, the communication between the two companies before production, the plot arrangement and the way of publicity, etc. Thereby building an effi cient cooperation mode between fi lm and television companies and game developers.

Keywords


Game derivative drama; Cyberpunk Edgerunners; Cross-border cooperation IP value

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References


[1] Interview with the producer of Cyberpunk Edgerunners. Cooperation between Japanese Animation Company and Polish Games Company.[EB/OL]. AUTOMATON-MEDIA. (2022-10-18)[2022-12-25].automatonmedia.com/articles/interviewsjp/20220914-219010/.

[2] Haoyue Li. Well-known game IPs are animated one after another. Premium content aims to “eat more than one fish”?[EB/OL]. Sina Finance.(2022-11-30)[2022-12-15].finance.sina.com.cn/chanjing/cyxw/2022-11-30/doc-imqmmthc6480080.shtml.




DOI: http://dx.doi.org/10.18686/ahe.v7i15.8809

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